Hyper light drifter map art9/10/2023 as soon as you use an image more than once, having it on a tileset always saves space. Any thoughts on this?Īny information or advice is appreciated, thanks in advance! The vertical things in the scene would be objects, but everything you can't walk behind would just be in the jpeg or whatever. As you can see I prefer the more randomized style of floors, but I'm not sure if that would be practical with tiles or not. I've attached an draft of one room from the map below, with a rough character for scale. Is one method preferable over the other in terms of performance or feasibility? Or is it simply a case of tiles being quicker and easier than hand making the entire map? However, I see a lot of games using repeating tiles for the floor and sprites/objects for everything on top of it. As an artist, I'm inclined more towards hand drawing the static base of the map (Things like the general floor, foliage, basic walls and decorations) and just adding collision blocks on top. Here's some context: I am making a game that is inspired by Hyper Light Drifter's art style. jpeg drawing as a map as opposed to making a tile set for drawing that same map? General question for the masses or any experienced game creator: does it make a difference using a plain.
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